AdSpawn
AdSpawn, an intelligent tool focused on improving AI efficiency.
Tags:AI improves efficiencyWhat is AdSpawn?
AdSpawn is a platform for AI-based advertising materials, designed specifically for mobile game developers, publishers, and users who work in teams. Users only need to provide the link to their game’s app store, and the system will then collect available assets, create new content, and develop creative ads suitable for use.
Its core purpose is to automate the creation of advertising content for mobile games as much as possible, rather than providing general-purpose image or video editors. By combining expertise in mobile game user acquisition, generative AI, and predefined ad formats, this platform helps teams continuously test new approaches for creating advertising materials.
Main functions of AdSpawn
- Import of store links: Identify the game and its basic information through the Google Play or App Store pages.
- Online asset acquisition: Automatically scans publicly available game images, videos, and store assets.
- Creation of new materials: Generating creative assets related to game mechanics, characters, themes, and visual styles.
- Video ad production: combining hooks, gameplay clips, transitions, text, and ending scenes.
- Static ad creation: Developing visual concepts for social media channels and display ads.
- Ad copy creation: Generating titles, body text, selling points, and call-to-actions.
- Creative variations: Create different combinations of rhythm, beginning, and content around the same concept.
- Email delivery: Once completed, send the creative access link to the work email.
- Material Library: Save and access the generated results during the paid subscription period.
- Mobile game UA structure: Videos are organized based on the common opening hooks, gameplay elements, and closing sections used in game advertisements.
- Expert services: For more complex creative ideas, you can contact the team to arrange custom development.
How AdSpawn works
- Search for the game name, or paste the link to its corresponding app store page.
- Verify the games, platforms, visual assets, and basic information identified by the system.
- Enter your work email address and submit the first request for advertising materials.
- The platform scans existing assets and uses AI to create new visuals and content.
- The system assembles the materials according to the structure of mobile game ads and generates the output.
- Open the delivery link via email to download or review the generated creative.
- Run the candidate materials through small-scale UA testing, and then continue to iterate based on the results.
Automatically acquire and generate game assets
AdSpawn uses the public store page as a minimum input, thereby reducing the workload associated with organizing materials and drafting lengthy instructions for teams. The system can also leverage assets that are visible online to understand the theme of the game, and then generate new elements suitable for use in advertising.
- Read the game name, icon, screenshots, description, and store display information.
- Identify the type of gameplay, characters, environment, visual style, and key selling points.
- Select from the available materials the clips that are suitable for the beginning of the advertisement and for demonstrating the gameplay.
- Generate supplementary visual content to increase the variety of variations of the existing materials.
- Combine text, music, visuals, and a conclusion according to the advertising specifications.
- Games that lack materials or have not been released may require users to provide additional assets.
Supported types of creativity
| Types of creativity | Suitable uses | Key points of inspection |
|---|---|---|
| Gameplay video | Show real operations, levels, and battles. | Is the gameplay consistent with the actual game? |
| Hook-driven video | Attract attention in the first few seconds | Is the hook coherent with the subsequent content? |
| Story-based videos | Create a scenario through characters or conflicts. | Narrative rhythm and brand alignment |
| UGC-style content | Simulate player experiences and feedback. | Avoid false testimony and deception. |
| Static image | Social ads, display ads, and rapid testing | Text clarity and platform aspect ratio |
| Advertising copy | Title, body text, and call to action | Facts, tone, and localization |
| Store materials | ASO aspects such as icons, screenshots, and descriptions | Store policies and version consistency |
Structure of video ads for mobile games
- Opening hook: Use strong actions, failures, rewards, or player goals to quickly generate interest.
- Core gameplay: Demonstrates the actual operations and feedback that users can experience.
- Upgrade or progress: Maintain attention through growth, unlocking, and changes in difficulty.
- Emotional rhythm: Uses editing, sound effects, and music to guide the viewer.
- Brand recognition: The game’s name, characters, and unique visual elements appear at the appropriate moments.
- Final screen: Instructs on the download process and emphasizes the importance of keeping store information accurate.
- Version variants: Tests are conducted by changing the beginning, order, length, and key features.
How to create the first batch of advertisements
- Choose games that are already available publicly and have relatively complete store assets.
- Check whether the icons, screenshots, trailers, and descriptions on the store page are up to date.
- Submit the game link and use a work email address that can receive delivery notifications.
- Upon receiving the materials, each element is checked to verify the authenticity of the visuals, text, characters, and gameplay.
- Delete versions that may mislead players, violate rights, or fail to comply with advertising policies.
- Select a small number of creative ideas with significant differences to conduct advertising tests.
- Record the number, concept, distribution channel, and results of each material.
Creative testing workflow
- First, define the key metrics, such as click-through rate, thumb retention rate, installation rate, or CPI.
- Test one variable at a time, such as the opening hook, gameplay mechanics, or visual style.
- Set up separate testing campaigns for new materials, to prevent existing ads from taking up all the display space.
- Consistent audiences, budgets, and attribution windows are used to ensure comparable results.
- Once the predetermined number of samples is reached, it is determined whether the outcome is a victory, a pending result, or termination.
- Combine the winning elements to create the next set of variants, rather than copying them as they are.
- Continue to monitor retention, payment behavior, and LTV, in order to avoid having low-quality users as a result of using assets with a low CPI.
Which users are it suitable for
- Independent game developers: Obtaining testing materials quickly in the absence of a complete creative team.
- Mobile game publishers: Continuously provide videos, images, and text content for various projects.
- UA Manager: Increase the number of creative tests and identify new sources for installation growth.
- Creative strategist: Use AI capabilities to test out ideas regarding hooks, narratives, and gameplay approaches.
- Advertising agencies: Establish standardized processes for creating promotional materials for mobile game clients.
- ASO team: Assists in creating icons, screenshots, descriptions, and determining the presentation style for the store.
- Soft launch team: Use small-scale materials to test market and user reactions.
Suitable mobile game scenarios
- Casual games: feature quick execution of simple actions, immediate feedback, and changing levels.
- Simulation management: Create materials related to construction, upgrading, resources, and failure scenarios.
- Puzzle games: Show the process of solving puzzles, incorrect choices, and successful feedback.
- Racing games: focus on vehicles, drifting, competition, and reward unboxing.
- Actions and role-playing: combined battles, bosses, skills, and progression elements.
- Strategy games: Attract users through conflict, resource management decisions, and team composition changes.
- Multiple project releases: Use automated output to maintain different testing rhythms for various games.
It is not very suitable for which types of needs
- There are no store pages yet, nor any secret projects that provide materials.
- Brand videos that require frame-by-frame film-quality production, live-action filming, or complex 3D rendering.
- Production of general advertisements for non-gaming products and standard corporate services.
- Companies that require a completely offline setup, a private deployment, or open-source software.
- Teams that wish to make large-scale automatic investments right after generation, without any review process.
- A process that focuses only on the quantity of materials, without considering creative strategies or testing the effectiveness.
Free use and pricing models
The AdSpawn official website allows users to search for games and apply for the first batch of free advertisements; the fixed price of paid packages is not displayed on the home page. The terms of service state that the service relies on automatic renewal of paid subscriptions as well as Credits, and companies can also contact the team to obtain customized UA creative services.
| Usage method | Public price status | Main explanation |
|---|---|---|
| The first batch of advertisements | Free | Submit the game link and work email to make the application. |
| Platform subscription | Displayed after logging in or on the settlement page | Receive a certain number of Credits based on the subscription period. |
| Credits points | Assigned with the package | Different outputs consume points and cannot be exchanged for cash. |
| Customized UA assets | Request for quote | Complex projects are undertaken with the involvement of experts in mobile game creativity. |
| Corporate cooperation | Custom quote | Suitable for high output, multiple games, or continuous service. |
Credits point rules
- Each subscription tier provides a specified number of Credits on a monthly basis.
- Points are used to create advertisements and promotional content supported by the platform.
- Points are not currency; they cannot be exchanged, refunded, or transferred to other accounts.
- The balance is topped up according to the maximum limit of the package for each billing cycle.
- If a balance exceeding the current limit results from a higher package used in the past, the terms permit such balance to be carried over.
- Closing an account, violating regulations, or having the service terminated may affect the remaining points and access to outputs.
- Before generation, check the actual points consumed for different types of materials.
Rules for subscription, cancellation, and refunds
- Paid subscriptions have an auto-renewal feature, unless the user cancels it before the next billing cycle.
- After cancellation, it can generally be used until the end of the current paid billing cycle.
- Subscriptions that have already begun generally cannot be canceled or refunded.
- The upgraded package takes effect immediately after payment, and a new billing cycle begins on the date of the upgrade.
- Changes to non-upgrade packages usually take effect after the current cycle ends.
- The settlement price may include local taxes and fees, which are calculated by the payment service at the time of payment.
- The authorities can adjust the prices and benefits of the packages; it is necessary to save the details of the current order before making a purchase.
- After the subscription expires, access to the material library and the generated outputs may no longer be possible.
What needs to be confirmed before choosing a plan?
| Problem | Why is it important? | Suggestions |
|---|---|---|
| How much material is needed each month? | Decide on the number of Credits and the subscription scale | Estimate based on the planned testing volume rather than the ideal output. |
| How many points are consumed per type of output | Affects the cost of real individual materials | Calculation is performed after generating samples within the account. |
| Is expert involvement needed? | Complex videos may exceed the capabilities of pure automation. | First, compare automated generation with customized services. |
| How many games need to be connected? | Managing multiple project teams incurs higher costs. | Confirm the restrictions on the items included in the package. |
| Can I access the materials after the subscription ends? | Impact on long-term archiving | Download available finished products and project records in a timely manner. |
| Taxes and payment currency | Affects the final bill | The settlement page and invoice shall prevail. |
How to interpret case data
The Post Apo Tycoon example shown on the official website indicates that the related content was viewed 100 million times, led to the creation of 5 new Hero Creatives, reduced the CPI by 44%, and cut the budget allocated for creative production by 90%. These are figures specific to a particular project and time period; it is not possible to assume that other games will achieve similar results.
- First, confirm the advertising network, country, budget, and testing period used for the case.
- Compare whether the audience, bidding amounts, and structure of the campaign remain consistent before and after the launch of the new material.
- At the same time, monitor the retention rate after installation, the payment rate, and the lifetime value of users.
- Include creative production costs, platform subscriptions, and manual review in the overall ROI.
- Use a self-controlled test to verify the actual incremental impact of AdSpawn on the current game.
Key metrics for mobile game UA
| Indicators | Reflecting the content | It can’t convey anything on its own. |
|---|---|---|
| Thumb retention rate | Does it capture attention from the beginning? | It does not indicate the final installation quality. |
| Click-through rate | The ability of ads to attract clicks | May be affected by misleading hooks. |
| Installation rate | Alignment between the store page and advertising promises | It doesn’t mean that users will remain engaged in the long term. |
| CPI | Cost of media for one installation | It does not include all production and operational costs. |
| Retention on the next day and after seven days | Whether the users truly like the game. | Income analysis also needs to be taken into account. |
| LTV | Player lifetime value | The predicted values need to be continuously adjusted. |
| ROAS | Revenue generated from advertising spending | It does not include all creative efforts and labor costs. |
| ROI | The overall return on all investments made | The calculation criteria must be consistent. |
Actual gameplay and misleading advertising
- The generated visuals should be reasonably consistent with the gameplay that the player can actually experience.
- Do not use non-existent features, rewards, or levels to induce installation.
- UGC-style content should not fabricate genuine player testimonials or identities.
- Probability, discount, payment, and reward information must be accurate and accompanied by the necessary conditions.
- Children or adolescents as the target audience are subject to stricter advertising and privacy rules.
- Before deployment, high-risk phrases are reviewed jointly by the product team, the UA team, and the legal department.
Intellectual property and content moderation
- Ensure that you have the rights to use the game assets, music, characters, and brand assets being submitted.
- Check whether the AI output contains trademarks, characters, or similar visuals from other games.
- Verify that the fonts, audio tracks, content from the material library, and the generation models are permitted for commercial use.
- Do not create ads that are likely to cause confusion by using materials from competitors.
- Retain the original input, generation records, and manual modification records for each release version.
- If infringement, misleading, or sensitive content is detected, stop publishing and regenerate it.
Privacy and data processing
AdSpawn is operated by AdSpawn s. r. o., based in Bratislava, Slovakia, and it claims to comply with the EU’s data protection requirements. The privacy policy states that its server infrastructure is provided by a service provider located in Germany, and that the relevant data is stored and processed within the EU.
- Only upload the games and brand materials required for creating advertisements.
- Do not include players’ personal data in prompts, file names, or project notes.
- Use separate credentials for team accounts and protect login information.
- Upon leaving the position or ending the collaboration, terminate access promptly and download any necessary outputs.
- Payment information is processed by third-party payment services; please review their privacy policies before settling the payment.
- Companies should conduct compliance assessments based on their location, child users, and data classification.
Product advantages
- It is specifically designed for UI materials in mobile games, and its areas of use are clearer than those of general-purpose generators.
- It can be launched with just a link to the game store, and the initial requirements are low.
- Automatically collects assets and generates supplementary content, reducing the time required for manual processing.
- Understand the common hooks, gameplay mechanics, pacing, and ending structures of mobile game ads.
- It is capable of generating video, images, text content, and materials for use in stores simultaneously.
- It is suitable for continuously generating variations and combating creative fatigue.
- Free ads are provided initially to enable quality verification.
- The founding team has experience in UA, creativity, design, and multi-modal AI.
- In addition to the automation platform, it is also possible to contact experts to carry out custom projects.
- Operate within the EU and make the terms of service and privacy policy publicly available.
Usage restrictions and precautions
- The product is focused on mobile games, so ads that are not related to games may not be suitable.
- The quality of the generated content determines the completeness of the store page and the available materials.
- Games that are not yet released or that are classified as confidential usually require additional assets to be provided.
- The output generated by AI may be similar to content created by other users; the platform does not guarantee uniqueness.
- High output does not equate to high performance; original ideas and professional execution remain important.
- The gameplay, characters, text, and store information must be reviewed manually.
- A decline in CPI does not necessarily lead to higher retention, LTV, or profits.
- The homepage does not currently specify any fixed package prices; the costs need to be confirmed after logging in or by requesting a quote.
- Points cannot be transferred, exchanged, or refunded.
- After the subscription is canceled, the platform’s asset library and output may become inaccessible.
- The content generated may pose risks related to copyright, trademarks, music, and advertising policies.
- The examples on the official website represent individual results and cannot be considered as a guarantee of performance.
GitHub and the open-source status
During this verification, no official GitHub repository maintained by AdSpawn for making the source code of the core platform available to the public or for generating models was found. The platform, the generation workflow, material processing, and AdSpawn Intelligence should be considered as commercial, closed-source services.
| Components | Status | Explanation |
|---|---|---|
| AdSpawn web platform | Commercial closed-source | The core application code is not made public. |
| AdSpawn Intelligence | Not open source | The details of the models and workflows have not been fully made available. |
| Video and image generation process | Cloud services | It is not possible to achieve complete self-hosting solely based on public information. |
| Official GitHub repository | Not verified. | Third-party projects with the same name cannot be considered official. |
| User-generated output | Use in accordance with the terms of service. | It is necessary to verify the legality and third-party rights on your own. |
Basic information
| field | Content |
|---|---|
| Tool name | AdSpawn |
| Operating company | AdSpawn s. r. o. |
| Location of the company | Bratislava, Slovakia |
| Date of establishment | Around 2024 |
| Founding team | Milan Strba, Martin Luther, Roman Janajev, Tomáš Pospíchal |
| Tool type | Platform for generating advertising materials for mobile games and automating UA creative work |
| Main inputs | Links to games on Google Play or App Store |
| Main output | Videos, images, ad copy, and materials for ASO purposes |
| Price pattern | The first batch: free services, subscription points, and customized options |
| Is it open source? | No, no official core source code repository was found. |
Recommendation score
4.4 / 5. AdSpawn combines mobile game UA expertise with automated content generation, making it suitable for developers and publishing teams that need to continuously test video and image ideas; however, its actual value still needs to be determined based on CPI, retention rates, LTV, and overall ROI.
Frequently Asked Questions
What is AdSpawn mainly used for?
It automatically collects assets from the links of mobile game stores, and creates videos, images, and ad copy that are suitable for users to use in their campaigns.
What is needed to use AdSpawn?
The minimum requirement is a public link to Google Play or the App Store; projects that lack sufficient materials or have not yet been published may need additional files.
Is AdSpawn free?
The official website allows applications for the first batch of free ads; for ongoing use, paid subscriptions, Credits, or custom services are required.
How much is AdSpawn currently?
The home page does not display the fixed price of the packages; the actual subscription costs, points, and any restrictions on services are subject to the prices shown after logging in or to the official quotes.
What types of ads can be created?
It can generate gameplay content, hooks, stories, or UGC-style videos, as well as static images, copywriting, and certain materials related to ASO.
Can the generated materials be used directly?
It is not recommended to publish content directly without review; it is necessary to check the authenticity of the gameplay, as well as aspects related to text, copyright, music, branding, and the policies of advertising platforms.
Do Credits expire?
The terms state that the balance is topped up to the maximum limit specified for each cycle, and any old balance that exceeds this current limit can be carried over; however, termination of the account may still affect its use.
Can I still access the materials after canceling the subscription?
Once the subscription ends, access to the material library and the generated outputs may no longer be possible; important finished products and records should be downloaded and archived in advance.
Is AdSpawn suitable for non-gaming products?
It is designed specifically for the marketing of mobile games; for ordinary e-commerce, SaaS, or corporate brand advertising, general advertising tools are more suitable.
Is AdSpawn open source?
No. During this verification, no official core source code repository was found; the platform and the generation system are commercial, closed-source services.
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