Masterpiece X
Masterpiece X, a smart tool focused on AI-generated images
Tags:Common AI image toolsWhat is Masterpiece X?
Masterpiece X is an AI-driven 3D creation brand operated by Brinx Software Inc. in Canada. Its Generate web tool allows text prompts or individual images to be converted into 3D models of characters, animals, and objects, and it is used for creating game prototypes, conducting concept verification, and producing props for scenes.
The old database entries classified it as an AI image tool, but this classification is incomplete; the focus of this product is on 3D assets. The company has announced that it will discontinue the Masterpiece X VR App and Masterpiece X Generate, and is shifting its focus to the successor product, WorldEngen. The old website versions, pricing information related to points, and API documentation are still accessible, but this does not mean they will remain operational in the long term.
Current product status
| Products | Primary uses | Current public status | Usage suggestions |
|---|---|---|---|
| Masterpiece X Generate | Text or images are used to create a single 3D asset. | The official farewell page states that it is being retired, but the web pages, pricing information, and API documentation are still available online. | It is used only for short-term verification, and the points, download times, and service shutdown times need to be confirmed first. |
| Masterpiece X VR App | Immersive editing, topology reconstruction, texturing, binding, and animation on Meta Quest | The official farewell page states that it is being retired. | It should not be purchased under the old FAQ as a new long-term production solution. |
| WorldEngen | AI-assisted creation of complete 3D scenes, assets, and integration with external tools | It is now available publicly, with a seven-day trial period. | New projects give priority to evaluating this successor product. |
| MPX GenAI API | Integrate the capability to convert text or images into 3D into applications | The Beta documentation and developer portal remain accessible. | Verify retirement migration, version stability, and production service level. |
Main functions of Masterpiece X Generate
- Text-to-3D: Enter a textual description of an object, character, or animal, and a 3D model will be generated in the cloud. This method is ideal for quickly testing designs and creating prototype scenes, as it does not require a high-performance local graphics card or the installation of modeling software.
- 3D image generation: Upload PNG, JPEG, or WEBP images to convert 2D objects into downloadable 3D models. It is recommended to use square images with the object centered, without any cropping, and featuring a solid-color or transparent background; images in other proportions may be distorted or scaled.
- Classification of characters, animals, and objects: The generation and optimization interfaces distinguish between humanoid, animal, and object types, thereby facilitating the selection of the appropriate processing procedures. Complex machinery, precise engineering structures, or multi-person scenes should not, by default, yield producible results.
- Texture and appearance: The generated results feature visible 3D shapes and surface characteristics, which can be further modified as conceptual assets. Material details, UVs, topology, and texture resolution need to be checked in the target engine.
- Model optimization: The API components allow the number of polygons to be reduced to the desired level, and they enable conversion between GLB, FBX, and USDZ formats. They are useful for preparing content in different formats for use in games, web pages, or augmented reality, but reducing the number of polygons may result in a loss of details and contours.
- Animation and component handling: The older versions of the product and their APIs provide capabilities related to character animation, components, and post-processing; the specific components available depend on the developer documentation and account permissions. Do not consider the future features mentioned in the old FAQs as features that are already available in a stable version.
- History and community inspiration: The web workspace displays the generation history and inspirational content, allowing users to review the candidate results. Uploading to the public Community Library has completely different licensing implications compared to exporting content privately.
- Compatibility with industry tools: The generated models can still be processed in common 3D tools such as Unity, Unreal Engine, and Blender. Compatibility does not mean that no adjustments are needed to the assets; it is still necessary to verify aspects such as proportions, coordinates, skeletons, collision settings, materials, and performance.
Input, output, and quality inspection
| Stage | Enter | Output | Conduct a focused inspection. |
|---|---|---|---|
| Text to 3D | Descriptions of object type, appearance, style, and structure | The generated 3D assets | Contour, back side, symmetry, topology, and texture |
| Convert image to 3D | Single image in PNG, JPEG, or WEBP format | 3D model inferred from 2D entities | Lack of face-to-face interaction, proportions, background interference, and small elements |
| Optimization | Existing assets, object type, target reduction ratio | Model after reducing the polygonality | Contour changes, fracture surface, UV, and normal vector |
| Format conversion | Models that have been generated or uploaded | GLB, FBX, or USDZ | Material, animation, unit, axis, and texture path |
| Community post | Users choose publicly available models. | Publicly accessible assets | CC0: irrevocable, third-party rights, and privacy |
Web page creation tutorial
- After creating an account, check whether the farewell notifications, account points, and download functionality are still available, to ensure that the project can be completed before it is discontinued.
- Choose between converting text to 3D or images to 3D; for image conversion, use materials that are square in shape, with the subject in the center, intact edges, and a simple background.
- The textual description should first outline the category of the subject, its shape, clothing or material used, style, and purpose; it is advisable to avoid mentioning multiple elements that overlap each other.
- Check the required points before submitting for generation; on this page, converting an image to 3D costs 50 points, and it is indicated that the process will take approximately 2 to 8 minutes.
- After it is generated, examine the model from multiple angles – don’t rely only on the front view; pay close attention to the back side, fingers, thin layers, holes, and the seams in the texture.
- Download it and check the format, units, axes, materials, skeletons, number of faces, and collision settings in Blender, Unity, or Unreal.
- If face reduction or format conversion is required, API-based optimization tools or specialized software can be used for this purpose, with a visual comparison provided between the before and after states.
- Save local copies of the prompts, input images, and license records, to prevent loss of access to account history after it is discontinued.
Which images are more suitable for conversion?
- The main subject occupies the majority of the frame, with no trimming of the limbs, accessories, or edges.
- The background is solid-colored or transparent, with a clear distinction between the main element and the background color.
- Use even lighting to reduce strong shadows, reflections, and transparent materials.
- Avoid having multiple objects, text watermarks, complex backgrounds, or large areas of obstruction in the same image.
- An accurate product model should offer multiple views or enable access to professional modeling processes; a single image does not allow visualization of hidden structures.
Price and points
| Package or version | Price | Billing cycle | Core benefits or quota | Suitable for users |
|---|---|---|---|---|
| Free gift for new accounts | 0 dollars | One-time use | The price page indicates that 250 points are given as a gift. | Short-term testing of new users generated |
| 750-point subscription | 10.99 dollars | Monthly | 750 points per issue; the original price of $15 is also displayed on the page. | Low-frequency continuous generation |
| 1500 points subscription | 19.99 dollars | Monthly | 1500 points per issue; the original price of $30 is also displayed on the page. | Moderate production volume |
| 3000 point subscription | 36.99 US dollars | Monthly | 3,000 points per issue; the original price of $60 is also displayed on the page. | Generated more frequently |
| 750 points per package | 15 dollars | Buy as needed | 750 points are purchased in a single transaction; they are not displayed as part of the monthly subscription. | Top up the amount occasionally |
| MPX API | Pay by points | No fixed monthly fee | Generating a request costs 50 points, components cost 5 points, and LLM calls cost 5 points; there is no charge for checking status, creating assets, or testing connections. | Developer and application integration |
| WorldEngen | 7-day trial period; the actual cost will depend on the account settings. | Points system | The trial credits are determined by the platform; the terms state that, by default, a top-up of $50 is automatically applied once the balance reaches zero. | A professional team is needed to handle the entire 3D scene workflow. |
On the price page for Masterpiece X, the first three tiers are labeled as special launch offers; the old prices are listed alongside the current prices, and the duration of these discounts is not specified. Since Generate has announced its discontinuation, it is necessary to verify the validity period of the credits before purchasing any subscription or one-time credit, to find out when the generation and download services will stop operating, and to determine whether it is possible to switch to WorldEngen.
Renewal, refunds, and auto-recharge
- Subscriptions to the older version of Masterpiece X are automatically renewed at the end of their cycle for the same duration, with the full price applicable at that time; any significant changes in fees are usually notified at least thirty days in advance.
- Points can only be used for the Masterpiece service and cannot be exchanged for cash; the terms generally consider such fees to be non-refundable, and the price page does not specify any clear procedures for exceptions.
- According to the API documentation, failed requests result in the credits used for those requests being refunded; this is a form of compensation due to technical failures and does not equate to a cash refund.
- The 7-day trial of WorldEngen ends when the trial credits are used up or after 7 days have passed, whichever comes first.
- According to the WorldEngen terms, automatic top-up is enabled by default; when the balance reaches zero, 50 dollars worth of credits are automatically purchased. If this feature is not desired, it should be disabled manually in the settings.
- When retiring old products and there are unused points, ongoing subscription periods, and historical assets involved, a written solution from customer service must be obtained prior to making the payment.
MPX GenAI API
Masterpiece X offers a Beta 2 version of the generation API; the documentation is labeled version 0.5.0, and Python as well as Node SDKs are provided. Developers can create applications and keys, submit text or images to the server for processing, check the status of tasks, optimize models, and convert formats.
- Create an account and an application in the developer backend, obtain a dedicated API key, and purchase points.
- Install Python or Node SDK in the server environment, store the keys in secure configuration settings, and prevent their inclusion in web pages or mobile clients.
- First, call the test connection interface to verify authentication, and then upload assets or submit requests to generate text or images.
- Save the returned request identifier, and poll at the frequency specified by the status interface until the operation is completed or fails.
- Download the assets; if necessary, use the optimization components to set the object type, output format, and target polygon scale.
- Record the balance of points for each request, as well as any errors and retries; after a failure, decide whether to submit the request again.
- Before going live, implement queue management, rate limiting, key rotation, cost limits, content moderation, and service retirement/migration.
API limits
- The total number of generation and component interface calls is limited to 8 per minute at present; this quota may change.
- The status can be checked up to 12 times per minute; this means that there should be a gap of at least 5 seconds between two checks.
- The API specifications are in beta phase; endpoints, request structures, and features may change or become unavailable.
- Developers are responsible for the costs associated with generating keys; they should limit callers, budgets, and concurrency on the server side.
- Generate has announced its retirement; before integrating it on a long-term basis, it is necessary to confirm with the team whether the API will continue to be available, where it will be migrated to, and what the support period for the old SDKs will be.
Successor product to WorldEngen
WorldEngen is the desktop-based AI 3D scene editor that Masterpiece X currently promotes; it no longer generates isolated assets alone. It combines style guides, concept art, Image Kits, gray-box models, videos, 3D models, and scene assemblies within a single project, allowing AI agents to work together according to the user’s instructions.
- Style Guide: It defines the visual direction of a project, helping to ensure consistency in subsequent concept diagrams and assets.
- Concepts and Image Kits: Generate concept diagrams and extract objects from them to provide materials for converting images into 3D models and filling scenes.
- Gray box and scenarios: Use viewports and chat commands to arrange layouts, move objects, and adjust their size and position; this approach is suitable for quickly testing the layout of a space and the pacing of a level.
- Integration with external tools: The transfer plugin, which is still in the beta stage, enables the exchange of assets and scenes with Blender, Unity, and Unreal, and allows scene proxies to send commands.
- Team and project context: Provides centralized management of images, assets, scenarios, and creative directions, with a focus on supporting games, interactive worlds, simulation training, and animation production.
Which users are it suitable for
- For independent creators who need to rapidly produce conceptual props, characters, or animal models for games and interactive prototypes.
- 3D artists and technical artists who can continue to work on improving the topology, materials, and performance in Blender, Unity, or Unreal.
- Development teams that wish to add the capability to convert text or images into 3D models to their own applications via APIs, and are willing to take on the risks associated with beta testing and discontinuing such features.
- A workshop that requires work on style, concepts, gray boxes, and collaborative development of complete scenarios – an ideal setting for directly evaluating WorldEngen.
- It is not suitable for tasks that require millimeter-level precision, manufacturing-grade topology, medical-level accuracy, or can be delivered without manual inspection.
Advantages
- Both text and images can serve as 3D entry points, allowing users with no modeling experience to explore concepts quickly.
- Generation in the cloud reduces the requirements for local hardware, and the output can be used in mainstream game engines and DCC tools for further modification.
- The public API covers generation, status tracking, optimization, and format conversion, and provides Python and Node SDKs.
- Private exports are separated from public community releases, allowing users to choose whether to make their assets available publicly.
- WorldEngen advances product development from single-asset creation to comprehensive scenario orchestration, making it more suitable for professional production chains.
Capabilities boundaries and limitations
- The Masterpiece X VR App and Generate have been announced as being retired, and this represents one of the most significant constraints at present; the pages that are still online might be moved or closed at any time.
- A single image cannot reveal the true structure of the obscured areas; as a result, the generation model may produce errors related to the back side of the object, sticking of components, non-manifold meshes, and unreasonable topology.
- The generated content is not guaranteed to be unique, accurate, reliable, or free of infringement; professional projects require manual review and further processing.
- The fact that a file can be opened with Unity, Unreal, or Blender does not mean that it meets the project’s requirements regarding the number of polygons, skeletons, collision handling, LOD levels, shading, and performance.
- The API is still in beta version, and it comes with rate and quota limitations; therefore it is not suitable for use as a direct dependency in critical production processes where no fallback options are available.
- The training data is composed of publicly accessible data and information obtained under third-party licenses, but there is no list of all the public datasets available.
- The promotional offers on the pricing page, older FAQs, retirement announcements, and successor products all exist at the same time; the actual functions available to an account may differ from those described in previous documents.
Copyright, Commercial Use, and Community Licensing
- When exporting privately to user-controlled local or cloud storage, users are not required to automatically grant content rights to third parties, but they are still subject to the terms of service and the rights of those third parties.
- Once the content is uploaded to the Masterpiece X Community Library, it is automatically subject to the CC0 public domain license; the public can copy, modify, distribute it, and use it for commercial purposes, and this choice cannot be revoked.
- The CC0 status of community assets does not guarantee that there are no third-party rights associated with the people, trademarks, designs, or original materials contained within them; users must still conduct their own verification.
- The terms prohibit the use of generated or community-created content to develop products that compete with Masterpiece, or to include such content in databases of electronic materials such as models and animations managed by users.
- The service can utilize content for machine learning or similar activities, but the terms stipulate that the results obtained must be anonymous service data that does not contain any identifiable user information.
- Enterprises, educational institutions, and reselling scenarios must contact the team to obtain the appropriate written permission; account authorizations granted to individuals cannot be automatically extended for use in all organizational contexts.
Privacy and security
- The platform may collect names, user IDs, addresses, email addresses, phone numbers, usernames from associated platforms, job titles, preferences, payment information, device and browser data, IP addresses, duration of use, records of function usage, and file export records.
- Models, images, and other content that users upload to public galleries, forums, or their profiles will be visible to the public both within and outside the service; confidential or personally sensitive information should not be uploaded.
- Personal information is retained for specific purposes and as required by law, and this retention may extend beyond the end of the account relationship; anti-fraud measures, account restoration, legal obligations, and aggregate analysis can influence whether such information is deleted.
- Among the public subprocessors for Masterpiece X WebUI, VR, and API are Google Firebase, Auth0, Chargebee, MailChimp, Mailgun, and Stripe; the processing location is listed as the United States.
- The account can be deleted through the advanced settings on the website, but data required by law or for anti-abuse purposes may remain retained.
- The image to be uploaded may contain people, customer assets, or unpublished designs; it is necessary to obtain the necessary permissions before uploading it, and any unnecessary metadata or identifying information must be removed.
- API keys should be stored on the server side, and settings for budgeting, rotation, logging, and response to leaks must be in place to prevent others from using up the credits.
Open-source status
The Masterpiece X core generation model, the web platform, WorldEngen, and the API are all proprietary products and should not be considered open source. The official team provides examples using Python, Node SDK, and Unity runtime, but the availability of such code or example projects does not mean that the core services’ source code is made available publicly.
- The installation method for the SDKs and their interface documentation are available, but the specific open-source licenses for all SDKs were not confirmed on a single official licensing page this time.
- The Unity examples require a specific version of Unity; it is necessary to check in the repository whether these examples are still being maintained and what their licenses are.
- When using the API, developers must also accept separate terms for the Developer Tools; it is not sufficient to rely solely on the license of the code package to determine the scope of commercial use.
Summary
Masterpiece X Generate used to be a tool that allowed creators to convert text and images into 3D models, offered a points-based web interface, as well as API services; it is now in the process of being discontinued. New users should consider WorldEngen first, and before using the old Generate version or the API, they need to check information regarding service discontinuation, points, asset downloads, migration, and authorization. Existing users should back up their private assets and project records as soon as possible.
Guigong Network Security Registration No. 45132202000164