Avaturn
Avaturn – makes AI video work more efficiently and simply
Tags:AI video toolsWhat is Avaturn?
Avaturn is an online platform that creates realistic 3D avatars from selfies; it also represents a system of avatars designed for use in games, applications, and the metaverse. After customizing their appearance, users can export lightweight 3D models, or have the applications use those ready-to-use avatars directly.
Individual users can create digital avatars online, while developers can integrate avatar editors into their own products. The options for free basic integration differ from those provided by paid REST APIs, and it is important to make a clear distinction when making a choice.
Main functions of Avaturn
Generate realistic 3D avatars from selfies
After the user takes or uploads a photo of their face, the system generates an editable 3D character of the entire body. The clarity of the photo, its angle, any obstructions, and the lighting conditions all affect the degree of similarity to the face and the success rate of the processing.
Customization of body and appearance
The avatar editor allows for adjusting the body type, as well as selecting clothing, hairstyles, shoes, glasses, and accessories. Brand clients can also upload custom clothing to ensure that the characters match the visual style of the event or game.
Moving Image Section
Some avatars include facial Blendshapes that can be used to create expressions, mouth shapes, and real-time animations. Users can proceed with binding actions in Blender, Maya, Unity, Unreal, or other compatible tools.
GLB model export
By default, Avaturn exports GLB models in glTF 2.0 format, which is suitable for use on web pages and in real-time 3D engines. The documentation provides tools for converting files from VRM to FBX, but the developers recommend using the original files directly within workflows that support GLB format.
Profile picture rendering
The developer API allows for the rendering of avatars as full-body or half-body images set against a cityscape, forest, futuristic theme, or a transparent background. The links generated after such rendering have a limited validity period, so the server should download and save them promptly.
Web embedding
Developers can embed the editor in web pages using HTML, JavaScript, Three.js, or a Web SDK. The SDK creates an editing interface within a specified container and triggers a callback when the user exports the content.
Integration of Unity and Unreal
The official documentation provides integration solutions for Unity and Unreal Engine; Unreal Engine supports WebView as well as the Beta native SDK. Unity can use GLTFast to load GLB files, and it is necessary to configure environment maps in order to prevent metallic clothing from appearing too dark.
Mobile app integration
The platform provides examples for Android and iOS; the process of creating avatars is usually carried out through WebView. The application needs to store the relationship between the Avaturn user ID and its own user account.
REST API and Webhook
Paid APIs allow for the creation of anonymous users, generation of short-term sessions, direct uploading of selfies, customization of appearance, export of avatars, and image rendering. Asynchronous tasks can have their completion notified through Webhooks such as avatar.ready, export.ready, and render.ready.
Avaturn Usage Guide
- Open the avatar creator and prepare a clear front-facing selfie with even lighting.
- Follow the instructions on the page to take or upload photos, making sure to avoid hats, masks, and any strong obstructions.
- Wait for the 3D avatar to be generated, and check the facial similarity and body proportions.
- Choose the body type, hairstyle, clothing, shoes, glasses, and other accessories.
- Preview from different angles to check the hair, the way clothes overlap, and the appearance of the materials.
- Export the GLB based on its intended use, or pass the model to the application via an integrated callback.
- Check scaling, skeletons, and materials in Unity, Unreal, or web-based scenarios.
- Convert only when a VRM or FBX is needed, and re-verify the textures and skeletons.
- Delete the avatar and selfie data that is no longer needed, and save the records of user permissions.
Developer onboarding process
- Create projects and custom subdomains in the developer portal.
- The free version can be integrated into standard editors, while the paid version allows for the generation of API tokens.
- The server creates anonymous users and stores the corresponding relationship with the actual business users.
- A new short-term Session link is created for each use.
- Pass the Session to the Web SDK or a mobile WebView to open it.
- Listen to the export callback to receive the model in dataURL or httpURL format.
- Verify Webhooks for asynchronous tasks via REST API and implement idempotent processing.
- The deletion interface is called when the user logs out or revokes their consent.
Which users are it suitable for
- Individual users who wish to create realistic 3D digital avatars.
- Game development teams that require players to create their own characters.
- Companies that create virtual events, social spaces, and metaverse experiences.
- Brands that need digital hosts, virtual customer service, or personalized content.
- Developers who integrate 3D avatars into Unity, Unreal, or web applications.
- Marketing agencies that need bulk avatars and branded clothing.
The advantages of Avaturn
- Quickly generate customizable, realistic full-body characters from selfies.
- Export GLB, suitable for modern real-time rendering workflows.
- It covers Web, game engines, and mobile platforms simultaneously.
- The free basic integration does not impose any limits on the number of times avatars can be created or exported.
- Paid APIs allow bypassing the Avaturn login and customizing the user workflow.
- It provides official examples, SDK documentation, and Webhook capabilities.
Usage restrictions and precautions
- Profile picture generation may fail due to photo quality, angle, or the absence of a face.
- The similarity of digital humans cannot be equated with precise 3D scanning.
- The free plan does not include REST API, custom login, or full brand customization.
- The native Unreal SDK is still labeled as Beta and requires payment to access.
- Converting GLB to FBX may result in the loss of materials or require manual adjustments.
- Uploading selfies falls under the category of processing data related to biometric characteristics, and explicit consent must be obtained.
- Developers need to implement account mapping, deletion, Webhook verification, and access control.
- Avatar costumes, brands, and user-generated content are still subject to intellectual property laws.
Avaturn price
The prices and benefits listed below were verified on August 26, 2026. Taxes, charges for excess usage, as well as contract and regional settlement terms may vary; the final details will be indicated in the developer portal or in the corporate quote.
| Plan | Price | Avatar quota | Key capabilities |
|---|---|---|---|
| Free basic integration | Free | There is no limit on the number of times avatars can be created or exported. | Standard avatar editor, tutorials for Web and engine integration; REST API not included |
| Pro | $ | 1,000 per month, plus $0.15 for each additional one | Brand colors, APIs and SDKs, custom user management, custom apparel, priority email support |
| Enterprise | Contact sales | As required | Full-body scanning, dedicated cloud, customized terms, and exclusive Slack support |
The option of “unlimited use of avatars and export” mentioned in the free version refers to the standard integration process; it does not mean that paid APIs can be used indefinitely. When it is necessary to upload photos directly to the server, to fully customize the interface, or to manage assets, it is advisable to consider the Pro or enterprise plans.
Export format and compatibility
- GLB: The official default format, based on glTF 2.0, suitable for web pages and real-time engines.
- VRM: The official conversion tool can be used; it is suitable for VTubing and certain VR applications.
- FBX: It can be converted, but the materials, metallicity, transparency, and scale may need to be adjusted.
- dataURL: The model is returned to the client in Base64 format, making it suitable for use in real-time front-end applications.
- httpURL: Provides a permanent link to the model, suitable for storage and distribution on the backend.
Data and Privacy
Selfies are sent to the cloud for processing; the official website states that Google Cloud and AWS are used for this purpose. Once the avatar has been created, developers or users can delete the related data via API or by submitting a request.
The product allows the use of anonymous Avaturn user IDs, but developers usually associate such IDs with their own accounts. This mapping, as well as selfies, 3D models, and renderings, should all be included in the privacy policies, access control measures, and deletion procedures.
Is Avaturn open source?
The Avaturn core avatar generation platform and its models do not have their source code made available publicly; therefore, they should be considered closed-source cloud services. The official GitHub repository provides examples of integration using Three.js, Android, iOS, Unity, and WebView, and some of these repositories have been archived.
The public examples are provided to assist with integration and do not include a complete backend implementation. For private deployment, use of a dedicated cloud, or customized data terms, it is necessary to contact Enterprise Sales.
Frequently Asked Questions
Can Avaturn be used for free?
Yes. The standard editor and basic integration are available for free; the document states that there are no limits on the number of times avatars can be created or exported, but the REST API is not included in the free version.
What format does Avaturn export in?
By default, GLB is exported, but it can also be converted to VRM or FBX; the developers recommend using GLB directly in compatible environments.
Does Avaturn support Unity and Unreal?
Supported. Official integration documentation and examples are available for Unity, Unreal, Web, Android, and iOS.
How much is Avaturn Pro?
The Pro plan costs $800 per month and includes 1,000 avatars; any additional avatars cost $0.15 each, with the final rates as specified in the developer portal.
Can selfies be uploaded directly through the API?
Yes, but the REST API is available only for paid plans. For programmed creation, information such as a front-facing photo, two side photos, and body type is required.
Is Avaturn an open-source project?
No. The authorities have made available example integrations and some SDK code, but the core generation models and cloud services are not open source.
Guigong Network Security Registration No. 45132202000164